It’s a great time to be an indie game developer. So many cool games are coming out these days, made by small groups of passionate game creators that decided to quit their day jobs and turn their game-making dreams into a reality. What has emerged is a thriving community of indie game developers that are realizing game play experiences that have never been seen before. We’re just thrilled to be a part of it.
We just announced our first indie partnerships: we’re working with Jonathan Blow the creator of Braid to bring his game to the Mac. And we’re working with the folks over at Twisted Pixel to bring their game The Maw to online services like Greenhouse.
We’ll also be actively participating in upcoming shows that revolve around the emerging indie space in video games. We’re conducting a panel on how to be successful making indie video games at the indie juggernaut South by Southwest. We will also be speaking at the Independent Game Summit at this year’s Game Developer Conference, where we’ll talk about some of the lessons we learned (including the ones that came the hard way) over the last three years since Hothead got started.
February 24th, 2009 at 12:05 pm
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February 24th, 2009 at 7:04 pm
Oh… Please help Jonathan to bring Braid on Linux, too!
February 26th, 2009 at 11:18 am
After reading Blow’s estimates on PC system requirements I know Braid won’t support integrated Intel GPU’s but any idea if the mac version will run on my humble X1600?
March 1st, 2009 at 5:13 am
PLEASE please let me know when episode 3 of rain slick is coming!?
May 4th, 2009 at 10:22 am
It should run just fine on your X1600.