FOUNDED IN VANCOUVER
Founded in 2006, Hothead Games has been making unforgettable games that have stood the test of time. With a portfolio that spans a variety of genres, we are your one stop shop for bringing your project to life.
Started with Console and PC, and pivoted to mobile
Mobile: Found under served markets with casual sports and shooters
Mobile: Doubled down on segments with midcore shooters
Created PVP sports and idle games for mass market
"Persevere. Always mutate and adapt. Like cockroaches."
Ian co-founded Radical Entertainment, Canada’s largest independent game company, in 1991. He sold the company to Vivendi Games in 2006, and retired as CEO and President in 2008. Ian joined Hothead the following year, steering the company toward record profitability and honing the company vision in the mobile game space. Ian sat on the advisory boards of the BC Institute of Technology and the BC Advanced Systems Institute, and was Chair of New Media BC. He is a winner of Ernst & Young’s Entrepreneur of the Year Award and a graduate of the Ivy Business School at Western University.
"Think way outside of the box. Stay on target. Never give up."
Tim recently served as COO at Capcom Game Studio Vancouver. He was also COO at Gener8, creating visual effects for feature films from Marvel, Disney and Warner. He worked for many years with Ian Wilkinson at Radical Entertainment as Executive Producer and VP Technology, building games such as Hulk: Ultimate Destruction and Prototype. He holds a BSc in Computer Science from the University of Toronto and an MMath in Computer Graphics from the University of Waterloo. Tim is an experienced watercolour painter and is a Signature member of the Federation of Canadian Artists. He joined Hothead as COO in 2020.
15 years in games, including Frontier and HB studios. Games worked on: Killshot Series, Box Office Tycoon, Big Win Series, Mighty Battles, Roller Coaster Tycoon 3, The Sims 3, Madden, FIFA
12 years in games, including studios like Ludia and EA. Games worked on: DC Heroes and Villains, Jurassic World: The Game, Disney Wonderful Worlds, Teenage Mutant Ninja Turtles: Legends
15 years in games, including studios like Ludia, Jam City, and Square Enix. Worked on games from major IPs such as Disney, Pixar, Nickelodeon, Dreamworks, Paramount, Universal, Fremantle, and Square Enix
17 years in gaming, including: Sleeping Dogs, Action Pants, EA Games worked on: Hero Hunters, Forged Fantasy, Kill Shot Bravo, Mighty Battles, Sleeping Dogs, Academy of Champions, Marvel Nemesis
Worked 6 years in social care with Acquired Brain Injury Ireland. Since moving to Vancouver BC in 2019, Sarah has worked with the College of Psychologists of British Columbia, IT Glue, and Hothead Games
7 years in games and entertainment, having worked closely with gaming studios such as Blizzard, Striking Distance, Scopely and Amazon. Has also been a partner for entertainment studios such Fox, Netflix and Disney.
15 years in entertainment, including 6 years in gaming at studios like Hyper Hippo and EA Games worked on: NHL 18/19, UFC 3, AdVenture Capitalist, AdVenture Communist, AdVenture Ages, Darwins Dropouts, Super Hit Baseball, Turbulence Tycoon
25 years in gaming, including: Ubisoft, Nintendo, EA.
Games worked on: The Division, Rainbow Six, Assassins Creed, Watch Dogs, Fight Night
30 years in gaming, including: Tiger Woods PGA Tour, EA. Kill Shot Bravo, Deathspank, Brett Hull Hockey, Powerplay Hockey, Big Win Sports, Penny Arcade Adventures, Super Duper, Nintendo Pennant Chase Baseball, Sega MLB 2K, Zoo Blast. Plus: Simpson TV Show
6 years of progressive international Human Resources experience within Europe and North America. Areas of expertise include employee relations and engagement, recruitment, coaching and development