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COMPANY

A HISTORY OF MULTI - PLATFORM SUCESS

A global game development studio with over 17 years of experience building PC, console, and mobile games. With extensive experience building and publishing everything from shooters, sports, and idle games, we can handle all of your development needs. 

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FOUNDED IN VANCOUVER

Founded in 2006, Hothead Games has been making unforgettable games that have stood the test of time. With a portfolio that spans a variety of genres, we are your one stop shop for bringing your project to life.

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2006

Started with Console and PC, and pivoted to mobile

2011

Mobile: Found under served markets with casual sports and shooters

2015

Mobile: Doubled down on segments with midcore shooters

2019

Created PVP sports and idle games for mass market

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EXECUTIVE TEAM

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Ian Wilkinson

CEO

"Persevere. Always mutate and adapt. Like cockroaches."

Ian co-founded Radical Entertainment, Canada’s largest independent game company, in 1991. He sold the company to Vivendi Games in 2006, and retired as CEO and President in 2008. Ian joined Hothead the following year, steering the company toward record profitability and honing the company vision in the mobile game space. Ian sat on the advisory boards of the BC Institute of Technology and the BC Advanced Systems Institute, and was Chair of New Media BC. He is a winner of Ernst & Young’s Entrepreneur of the Year Award and a graduate of the Ivy Business School at Western University.

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Tim Bennison

COO

"Think way outside of the box. Stay on target. Never give up."

Tim recently served as COO at Capcom Game Studio Vancouver. He was also COO at Gener8, creating visual effects for feature films from Marvel, Disney and Warner. He worked for many years with Ian Wilkinson at Radical Entertainment as Executive Producer and VP Technology, building games such as Hulk: Ultimate Destruction and Prototype. He holds a BSc in Computer Science from the University of Toronto and an MMath in Computer Graphics from the University of Waterloo. Tim is an experienced watercolour painter and is a Signature member of the Federation of Canadian Artists. He joined Hothead as COO in 2020.

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LEADERSHIP

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Technical Director

Mitchell
Wells

15 years in games, including Frontier and HB studios. Games worked on: Killshot Series, Box Office Tycoon, Big Win Series, Mighty Battles, Roller Coaster Tycoon 3, The Sims 3, Madden, FIFA

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Creative Director

Eric
Webb

12 years in games, including studios like Ludia and EA. Games worked on: DC Heroes and Villains, Jurassic World: The Game, Disney Wonderful Worlds, Teenage Mutant Ninja Turtles: Legends

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Executive Producer

Kevin
Wilkinson

24 years in gaming, including: EA Sports, and Radical Entertainment. Games worked on: Kill Shot Bravo, Big Win Series, EA Sports NHL Series, EA Sports NBA Live Series, EA Sports Fight Night, Terminator, Powerplay Hockey

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Art Director

Dylan
Scott

17 years in gaming, including: Sleeping Dogs, Action Pants, EA Games worked on: Hero Hunters, Forged Fantasy, Kill Shot Bravo, Mighty Battles, Sleeping Dogs, Academy of Champions, Marvel Nemesis

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Business Development

Patrick
Therrien

7 years in games and entertainment, having worked closely with gaming studios such as Blizzard, Striking Distance, Scopely and Amazon. Has also been a partner for entertainment studios such Fox, Netflix and Disney.

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Marketing Director

Mike
Gallagher

15 years in entertainment, including 6 years in gaming at studios like Hyper Hippo and EA Games worked on: NHL 18/19, UFC 3, AdVenture Capitalist, AdVenture Communist, AdVenture Ages, Darwins Dropouts, Super Hit Baseball, Turbulence Tycoon

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Senior Producer

Mike
Ockenden

25 years in gaming, including: Ubisoft, Nintendo, EA.

Games worked on: The Division, Rainbow Six, Assassins Creed, Watch Dogs, Fight Night

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Art Director

Art
We

30 years in gaming, including: Tiger Woods PGA Tour, EA. Kill Shot Bravo, Deathspank, Brett Hull Hockey, Powerplay Hockey, Big Win Sports, Penny Arcade Adventures, Super Duper, Nintendo Pennant Chase Baseball, Sega MLB 2K, Zoo Blast. Plus: Simpson TV Show

JOIN OUR TEAM

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